ABOUT
❯ Specialised in real-time visual effects across Unity 6 and Unreal Engine 5. I build the systems that make games feel alive — blood shaders, death animations, procedural starfields, AOE abilities, and everything in between.
❯ My work lives at the intersection of technical engineering and creative artistry. Whether it's a custom HLSL shader, a Niagara particle system, or a full game design loop — I build it clean, build it fast, and make it hit.
❯ Based in Cape Town, ZA. Available for freelance contracts, studio collaboration, and full-time deployment.
Full desktop roleplaying companion with live 3D VRM model, local AI via Gemma2:2B, context-aware animations and Kokoro voice synthesis.
DEPLOYEDFull-stack portfolio with Ghost in the Shell aesthetic, dynamic routing, manga hub, HSR API proxy, URL shortener and admin dashboard.
LIVEFull playable game built as a Master's Degree showcase. VFX systems, pickups, low poly art style, complete gameplay loop.
SHIPPEDComprehensive VFX suite including disintegration shaders, time-dilation systems, snow prints, void point AOE, petal explosions and spirit death animations.
SHIPPEDEnvironmental VFX including shadow aura, portal effects, level-up systems, infinite flower gardens and Niagara particle showcases.
SHIPPED