ABOUT

OCULAR IMPLANT ACTIVE NEURAL LINK: STABLE THREAT LEVEL: ZERO SYS_BOOT v4.7.1 ████████ 100%
K I R S H I
OPTICALS
SUBJECT DEVAK GOUNDEN
CLASSIFICATION GAMED DESIGNER, PARTICLE EFFECTS & GEN SOFTWARE ENGINEER
LOCATION CAPE TOWN · ZA
STATUS OPEN TO WORK
THREAT NONE DETECTED
RETINAL SCAN
ID: DG-∞-VFX
DEVAK GOUNDEN
PARTICLE EFFECTS SPECIALIST · GAME DESIGNER

Specialised in real-time visual effects across Unity 6 and Unreal Engine 5. I build the systems that make games feel alive — blood shaders, death animations, procedural starfields, AOE abilities, and everything in between.

My work lives at the intersection of technical engineering and creative artistry. Whether it's a custom HLSL shader, a Niagara particle system, or a full game design loop — I build it clean, build it fast, and make it hit.

Based in Cape Town, ZA. Available for freelance contracts, studio collaboration, and full-time deployment.

TECHNICAL ARTISTRY
95
SHADER ENGINEERING
90
GAME DESIGN
85
C# SCRIPTING
88
MOD-01 ACTIVE
UNITY VFX GRAPH
Particle Systems · Shuriken · GPU Particles
MOD-02 ACTIVE
HLSL SHADERS
Custom shader code · Texture generation
MOD-03 ACTIVE
UE5 NIAGARA
Niagara Systems · Blueprints · Materials
MOD-04 ACTIVE
SHADER GRAPH
Node-based · Dissolve · Distortion · Glow
MOD-05 ACTIVE
C# SCRIPTING
DOTween · Runtime systems · OOP
MOD-06 ACTIVE
GAME DESIGN
Mechanics · Systems · Level design · UX
MOD-07 ACTIVE
POST PROCESSING
Screen effects · Bloom · Chromatic Aberration
MOD-08 ACTIVE
PROCEDURAL GEN
Runtime generation · Noise · Starfields
MOD-09 EXPANDING
RUBY / SINATRA
Web dev · ERB · REST routes · APIs
2026
MAKIMA AI COMPANION APP
Electron · Ollama · Three-VRM · Kokoro TTS

Full desktop roleplaying companion with live 3D VRM model, local AI via Gemma2:2B, context-aware animations and Kokoro voice synthesis.

DEPLOYED
2026
PORTFOLIO WEBSITE
Ruby · Sinatra · ERB · CSS · JavaScript

Full-stack portfolio with Ghost in the Shell aesthetic, dynamic routing, manga hub, HSR API proxy, URL shortener and admin dashboard.

LIVE
2025
PESTA NERA — UE5.6 COMPLETE GAME
Unreal Engine 5.6 · Niagara · Blueprints · Game Design

Full playable game built as a Master's Degree showcase. VFX systems, pickups, low poly art style, complete gameplay loop.

SHIPPED
2025
SYRENNA'S FOREST — UNITY 6
Unity 6 · HLSL · Shader Graph · DOTween · C#

Comprehensive VFX suite including disintegration shaders, time-dilation systems, snow prints, void point AOE, petal explosions and spirit death animations.

SHIPPED
2025
MOONSHADOW CAFÉ — UE5
Unreal Engine 5 · Niagara · Materials · Post Processing

Environmental VFX including shadow aura, portal effects, level-up systems, infinite flower gardens and Niagara particle showcases.

SHIPPED
ENGINE Unity 6 · UE 5.6
LANGUAGE C# · CSS · Ruby · HLSL · HTML
TOOLS AI Coding · VS · Git · RubyMine
IMPLANT KIROSHI MK.IV
STREET CRED MAX