Pesta Nera – Complete Game Project
[2025]Full UE5.6 game, Is a Project Showcase game from my Master's Degree
Playable build available for download. Complete game featuring VFX systems, pickups, and low poly art style.
Collection of Combat, Ability and General Game Design work I have Done
Full UE5.6 game, Is a Project Showcase game from my Master's Degree
Playable build available for download. Complete game featuring VFX systems, pickups, and low poly art style.
Paper 2D sprite work and animation showcase
Simple yet elegant 2D paper sprite work demonstration in Unreal Engine 5.4.
Advanced time manipulation mechanic affecting enemy movement and projectile speeds
Implements dynamic time slow affecting all enemies within radius.
Complete walkthrough of time manipulation ability with code demonstration
In-depth showcase of time slow ability implementation.
Implementation of snow print particles and visual effects in Syrenna's Forest
Detailed breakdown of snow print particle system implementation and shader work.
High-intensity projectile attack system featuring rapid-fire mechanics
Showcase of advanced projectile spawning and rapid-fire attack mechanics.
Complete demonstration of ultimate ability system and visual effects
Complete rework of the Grassblade Salvo ultimate ability.
Refactored weather effects system with improved code architecture
Complete rework of snow, rain, and firefly particle systems with optimized code structure.
Spatial partitioning optimization using quadtree data structure
Implementation of quadtree-based spatial partitioning for improved performance in the spatial logic system.
Dynamic color tinting system for visual effects and game mechanics
Comprehensive demonstration of the tint system with shader integration and gameplay applications.